Ten Of Swords :-



Ruin : Sun : Gemini

A prostrate figure, pierced by all the swords belonging to the card.
Whatsoever is intimated by the design; also pain, affliction, tears, sadness, desolation. It is not especially a card of violent death.
Additional Meanings: Followed by Ace and King, imprisonment; for girl or wife, treason on the part of friends.
Advantage, profit, success, favour, but none of these are permanent; also power and authority.
Additional Meanings: Victory and consequent fortune for a soldier in war.
The Ten of Swords is called Ruin.
Ruin means a destroyed or decayed building. Loss of hope or health. The downfall or ruin of a person or thing. An antonym of ruin is construction or creation.
The Ten of Swords shows the ultimate breakdown of the thinking process. Anger and frustration at the human condition. Experience of mental sorrow, and torture from others.
The Ten of Swords teaches the lesson which statesmen should have learned, and have not; that if one goes on fighting long enough, all ends in destruction.
Yet this card is not entirely without hope. The Solar influence rules; ruin can never be complete, because disaster is a sthenic disease.
As soon as things are bad enough, one begins to build up again. When all the Governments have smashed each other, there still remains the peasant. At the end of Candide’s misadventures, he could still cultivate his garden.
Lord of Ruin
Succumbing before the onslaught of inevitable forces, perseverance against great odds. Success at great price.
Tears, Affliction, Grief, Sorrow.
Passing Success, Momentary Advantage.
Affliction, Tears, Crying, Sobs, Groans, Sighs, Moans, Lamentations, Complaints, Ailments, Grief, Sadness, Distress, Jeremiad, Lay, Desolation.
Advantage, Gain, Profit, Success. Favor, Gift, Kind Deed, Influence, Ability, Empire, Authority, Power, Usurpation.
Tears, affliction, plaints, complaints, sadness, desolation, sorrow. Reversed: Advantage, profit, favour. “But none of these are permanent,” says W. — Power, might, usurpation, authority.
Karmic results, whether benefic or malific; material limits, physical necessity; authority, official might and power, obedience to the same; official persons. The mother-church, monastery, etc. Affliction, sadness, etc. In good cases due reward and honest profit, merited position. Possession may become a curse. Fate may lay low the personality. The card is not very benefic for the parents of the querent, or he himself does not much esteem them. It relates to his position in the world.
P.S. — The cards of the suit of swords, from the ace up to the ten, relate to the respective ‘sins’ prohibited by the Ten Commandments.